noivad wrote:I had a conversation last night with someone and that person mentioned something about "Joe's vision" now shackling the game from being what it could be. I suggested perhaps it's time for Joe to have "Vision 2.0" -- you know: mystic with shieldstones, fighters with purg pendants, mystics that could summon people, sharks with frickin' lasers! etc.
Noivad and I were the ones talking about this and he encouraged me to make a post so I'm following his lead and doing so.
The basic tenet that I brought up was that I felt that too many of the design choices were being limited by what I referred to a "Joe's Vision" preventing what I felt like would be a more enjoyable playing experience for the players. He asked what I meant by this and my reply was basically anything that fell into the category of not being added because "It's not CL enough" or not something Fighters/Healers/Mystics should do so no x/y/z can't do it. Now there has always got to be a limit somewhere and I doubt anyone would say differently but honestly I think CL is at the point where "The Vision" needs to be expanded some to let in some more fun ideas that might not be exactly what was planned for when CL was first started but would add a lot of fun for the people who are playing today. The key premise being add fun things that are outside the original vision just to make the whole game more fun.
I have specific examples but I'll let people digest what's been said and see how things go before I get into that. Noivad listed a bunch and I think those are good enough to get the ball rolling if people want to talk about it.
One of my biggest concerns with bringing this topic up, and I shared this with Noivad, was that a GM or GMs would take it as a "GM Bashing" comment/thread... That's not my intention in the least and from talking to Noivad thats not his. One of the reasons its in this forum is because Noivad said he would monitor it and keep it from getting out of hand. Other than the general wish for better things, and perhaps a more unhappy feeling towards specific mystic skills/tools design, I've been very impressed with what the work that the GMs have been doing and the new areas, some of the best yet, that they've been making for us.