Dead Ends

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Skirwan
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Post by Skirwan » Fri Jun 01, 2007 7:39 pm

Manx wrote:*yawn*

What's most shocking is that some people are actually shocked by this type of news.
To be honest, I'm less shocked by the fact that it was unfinished than by the fact that Eldon admitted to it.

Eldon, I'd start running now -- the other GMs have rules about this sort of stuff, and if you don't play by them... well, I hear Maz is buried under the pushball stadium... Stick to the back roads. Pay only with cash. Don't stay anywhere more than one night till you're out of the country. Don't tell me where you're going, that way they can't get it out of me... :lol:
“However,” said Dumbledore, speaking very slowly and clearly so that none of them could miss a word, “you will find that I will only truly have left this school when none here are loyal to me.”

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Post by Eldon » Fri Jun 01, 2007 7:40 pm

Skirwan wrote:Eldon, I'd start running now -- the other GMs have rules about this sort of stuff, and if you don't play by them... well, I hear Maz is buried under the pushball stadium... Stick to the back roads. Pay only with cash. Don't stay anywhere more than one night till you're out of the country. Don't tell me where you're going, that way they can't get it out of me... :lol:
That's not the way they get even. They push me towards the players. :evil:
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Post by Azriel » Thu Jul 12, 2007 5:31 am

At long last, Trillbane has been found and a few lucky pathfinders have now trained with him. Far from being the culmination of an awesome, decade-long quest that opens new horizons, he seems to be a dead end.

Speaking for myself (and not PAG/EAT), I'm very very disappointed with how un-useful his additional training appears on the unopennable paths we know of, and how uninformative Trillbane himself turned out to be about, well, anything. New areas he's seen? Giayl's story if not last known whereabouts? More word about his lost training books in other skills (like Tar'targ's)?

I imagine this isn't a true dead-end yet, but it sure feels like it. But you shall certainly hear my screams when we find out he has "chapters", or eventually find yet another pf training book appearing in a far-off place we've searched many times before.

Az
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Post by Nunul » Thu Jul 12, 2007 6:04 am

Azriel wrote:At long last, Trillbane has been found and a few lucky pathfinders have now trained with him. Far from being the culmination of an awesome, decade-long quest that opens new horizons, he seems to be a dead end.

Speaking for myself (and not PAG/EAT), I'm very very disappointed with how un-useful his additional training appears on the unopennable paths we know of, and how uninformative Trillbane himself turned out to be about, well, anything. New areas he's seen? Giayl's story if not last known whereabouts? More word about his lost training books in other skills (like Tar'targ's)?

I imagine this isn't a true dead-end yet, but it sure feels like it. But you shall certainly hear my screams when we find out he has "chapters", or eventually find yet another pf training book appearing in a far-off place we've searched many times before.

Az
Kind of like the ending of Holy Grail eh?
BACON!

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Post by Yor » Thu Jul 12, 2007 7:35 am

Azriel wrote:At long last, Trillbane has been found and a few lucky pathfinders have now trained with him. Far from being the culmination of an awesome, decade-long quest that opens new horizons, he seems to be a dead end.

Speaking for myself (and not PAG/EAT), I'm very very disappointed with how un-useful his additional training appears on the unopennable paths we know of, and how uninformative Trillbane himself turned out to be about, well, anything. New areas he's seen? Giayl's story if not last known whereabouts? More word about his lost training books in other skills (like Tar'targ's)?

I imagine this isn't a true dead-end yet, but it sure feels like it. But you shall certainly hear my screams when we find out he has "chapters", or eventually find yet another pf training book appearing in a far-off place we've searched many times before.

Az
Oh c'mon Az. Don't be silly! Seven years, thousands of man-hours, 190 ranks per pathfinder, and thousands of combined departs by a good portion of the CL community is a small price to pay for a shortcut from the Meadow to South Farms. As long as an opener is around you'll never have to walk to the Meadow again and you're complaining??? Get a grip.

And to add insult to injury you're bitching about Trillbane's personality now too??? C'mon man. He says as much as Kennod Barkle! Well almost as much anyways.

Calm down. I'm worried about you, dude. :wink:

Yor

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Post by Org du Lac » Wed Aug 08, 2007 3:20 am

I've updated Drablak's list on page 4, removing resolved dead-ends, and adding ones that were mentioned in pages 5-9.


There was also the Ruby Necklace thingie that Melabrion said a Sarir might one day teach us to 'imbue'
John Arrowish.. We have archers now.. Get this guy to shut up or help us!
The little wooden thingy in the snells on the way to Sylvan farms. It says it "appears to be blocked".
The little keep on the otherside of Spirit Wood
The 1-sparkle PF spot in a hut on KI
The southern orga tribe
Iceton ;)

--Original list from page 4, finished storylines removed--
Noids parlour/<unpronouncable> weapons
Noth dark bubbling/blocked passage/Castle
OV underground passages - do they go anywhere?
Magi - Who Where Why?
Alchemists Folly - Dead end
Voolcons, they probably count as a mystery.
That area in north town beyond the pathfinding cave that seems to have a gate leading north is pretty mysterious too
locked doors in the Dark Temple [Dark Chamber?].
What happened to Falinea?
Is there a reason for the changes to the mirror?
The Flower Tower on Di
Locked doors in Golden Butterfly Casino, Pucks Tavern and Healers Temple
How to become a follower of Gaia and gain temple access
The mining guild in the tunnels
Chamelopods, who is the "master", will he return?
Drake Den - why are these Fire Drakes slaughters? (no IC incentive to rescue people)
Greymyr Chief, and what the Greymyr think they are protecting.
Items with no known use: Skein of silk. Shiny medallion. Blue bauble. Herpetid hide.
Jade Noids cave, ends abruptly at a rock wall.
New East forest South edge has an apparent 1-way exit from somewhere unknown to the South ("your way is blocked by dense underbrush") - from Marsh? Savanna? new area?
North plains 1 East of the Chamelopod entrance - there is a treed-off sction (NW corner) that is un-enterable but looks like an area.
NPCs giving hints at, nothing? Cairo. Torgo.
Original Mirror castle, and the places its mirrors led to. Are these just fading dreams or are they real places?
Un-openned islands.
Wells in all 3 passes un-enterable despite having ladders.
What lies East of Dunes/Savanna/Passes/Northeast Forest/North Plains (other than Orga territory)?
The trapped Gnomes, yelling for help, in the Savanah Mines
The sleeping NPC who dreams of nets [Varko?]
Trool Town. It seems like a dead end to me
The areas a mystic enters feels darkness. One is in noids
the cabin north of the plains on the beach. it's always been locked.
the islands we can see from the fringe outskirts
Tha place in tha zoo on Centaur on tha east wall that ya gits hung up on when walkin along tha fence
Tha lil cave inside tha DI crater on tha s wall where tha voolcons kin go but I caint
Tha mythical voolcon language trainer
Tha spot amongst tha tangleweeds on tha south beach that leads nowhere but folks has ta check fer a pf every now and then
The other doors in the healer test room. They're not for the animals, since they teleport in. Are they for Glory?
That Mr Bunco fellow with his tent in eastern north farms.
What's with those pulsing lights in the cave between north farms and NW beach?
The lady in Husus with a story about a letter found on the beach.
Anyone ever seen Biffledink in his hideout?
The pulsing light in the Rose.
A rocked off passageway south of "baby noids"
Who keeps screaming on Noth? Ghoooosts?
Also, what happened to Qual?
What about the Sentinel?
I'olatron is a dead end as far as I can tell.
How about the tunnel by the hot springs in the passes that you can't get into becasue the water is so hot?
The stone hut in east field that disappeared long ago without a trace. What was it? Is there anything left?
Mirna the Witch. We've caught glimpses of her, and scried her. Where is she?! What's her purpose?
HGM's infamous botched path in the drake den. Will it ever be completed, or left unfinished because of spite?
Fairy circles : There are many in the lands. The skeleton circle in east field, the flower circle near north plains, etc. Seems there should be a reason for these obviously planned decorations.
The deep path into the trees in new east forest. There's a section of trees you can squeeze deeper and deeper into, until you come to a stop. It seems a great place for a path, or shrinking your size with a spriggin stick teleport.
Anything involving obvious, tiny barriers which the spriggin stick seems like it should be capable of passing.
There's a shack just south of N Plains I believe, that's unenterable. Who lives there?
Promethea's bonfire.

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Post by Maeght » Wed Aug 08, 2007 5:47 am

[quote="Org du Lac"]I've updated Drablak's list on page 4, removing resolved dead-ends, and adding ones that were mentioned in pages 5-9.

Did someone figure out the hut on Centaur Isle with the door that sort of moves?

- Maeght

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Post by Org du Lac » Wed Aug 08, 2007 6:17 am

Maeght wrote: Did someone figure out the hut on Centaur Isle with the door that sort of moves?
Eldon wrote: - Centaur Island - Leave it alone. There is stuff behind there, but it's out of date and will not be opened as is. It's 'on the list' of things to do, but it's going to be awhile.

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Post by Eldon » Wed Aug 08, 2007 8:51 am

Org du Lac wrote: locked doors in the Dark Temple [Dark Chamber?]
Jade Noids cave, ends abruptly at a rock wall.
The trapped Gnomes, yelling for help, in the Savanah Mines
Promethea's bonfire.[/size]
- Not really locked.
- It's a cave. Caves end.
- It's like a repeating quest. Those gnomes are a bit...damaged.
- Not a problem. She promised a bonfire...

Okay, four down! HGM can take over now.
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Post by Eldon » Wed Aug 08, 2007 8:56 am

Org du Lac wrote:What about the Sentinel?
That's a story that's way overdue for being told. It's been written (for a long time) and a project plan has even been outlined for telling it, but no GM's jumped on it. Once started, I hope it gets more interest than the EW stuff. A lot of work went into that one and only a few players seem to care enough to pick it up and run with it. (Don't post complaints about that here. Use one of the existing threads.)
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Re: Dead Ends

Post by Xel » Sun Sep 16, 2007 3:53 pm

The little keep on the otherside of Spirit Wood
I thought this was Falinea's Keep that she stayed at while trying to fight the orga and find her friends from the big disaster.
Chamelopods, who is the "master", will he return?
I always thought this was referring to Zonk, who enjoyed breeding various kinds of creatures (black widows, drakes). I guess it could be anyone, but just something I thought could be inferred.
NPCs giving hints at, nothing? Cairo. Torgo.
Torgo was used by a GM to do some fun little RP questy things. I don't really see what the problem is, by leaving him there for the chance to do similar things in the future.
Trool Town. It seems like a dead end to me
Don't see why we can't simply have more enemies like the orga. Though I'm a bit disappointed that we can't seem to "affect" them. That is, raid them a lot, and force them to move their town/outpost/whatever, etc.
That Mr Bunco fellow with his tent in eastern north farms.
Pretty sure that this has been acknowledged as a puzzle and solved by various people. Not sure why it's here.
What's with those pulsing lights in the cave between north farms and NW beach?
What, a shirt vendor can't have a bit of light? :D
Who keeps screaming on Noth? Ghoooosts?
Ahahahaha!
Also, what happened to Qual?
He got separ-zapped, turned into a sylvan, and went to study in the library forever as a normal person. Just another lib-char! ;)
Mirna the Witch. We've caught glimpses of her, and scried her. Where is she?! What's her purpose?
She still exists, but was upgraded from "hidden in a place you can't reach" to "unskryable" awhile ago. This one has bugged me. Also, Blink the Spriggin is chillin' in the same place, which bugged me even *more*. Further, that they appeared to be in "An underground palace" (or something like that.), and even *more so* that they were 1 snell west of Alchemist's Folly. Bah. Would you like some fries with your red-herring-supreme?
Anything involving obvious, tiny barriers which the spriggin stick seems like it should be capable of passing.
Sprig stick was downgraded awhile ago so that it can't pass anything that a normal person can't pass. I know of only 1 exception in the lands, and I'm pretty sure it isn't anything significant.
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Re: Dead Ends

Post by Jazz » Mon Sep 17, 2007 7:24 am

I've got a character that has always wanted to be a disciple of Gaia.. for lack of a better term.. and has met her a few times in the past and gotten to visit her "garden" once a long time ago and I've been thinking about that "quest" a lot lately. Could a GM answer "yes or no" on that one? Can the actual quest be completed by a normal exile "as is".

Thanks.
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Re: Dead Ends

Post by Skirwan » Mon Sep 17, 2007 7:36 am

Jazz wrote:I've got a character that has always wanted to be a disciple of Gaia.. for lack of a better term.. and has met her a few times in the past and gotten to visit her "garden" once a long time ago and I've been thinking about that "quest" a lot lately. Could a GM answer "yes or no" on that one? Can the actual quest be completed by a normal exile "as is".

Thanks.
The last time I remember this being discussed (back in the CSMGA days), HGM said in no uncertain terms that the quest was working, and that he had just created a newbie and completed it to verify.

Which makes me think it's another one of those 'quests' that basically requires reading a GM's mind -- but hey, I'm a pessimist.
“However,” said Dumbledore, speaking very slowly and clearly so that none of them could miss a word, “you will find that I will only truly have left this school when none here are loyal to me.”

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Re: Dead Ends

Post by Cinnamon » Mon Sep 17, 2007 7:41 am

Skirwan wrote: Which makes me think it's another one of those 'quests' that basically requires reading a GM's mind -- but hey, I'm a pessimist.
With any luck it's lame and pointless anyway.
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Re: Dead Ends

Post by Jazz » Mon Sep 17, 2007 9:44 am

Cinnamon wrote:With any luck it's lame and pointless anyway.
Maybe, but for me, personally, the Gaia quest has always been that little carrot dangling out there just past the end of my nose that I really want to eat (probably because I "tasted" it briefly once before). I know it's just a stupid little carrot, but it's tasty, nutritious and, for me, definitely worth trying to eat even though I know that I'll end up hungry every night before bed... whatever... that's what belts are for. :roll:

EDIT: Found a bunch of old stuff on CSMGA from 2003 (CSMGA rules!):

http://tinyurl.com/yrh494

Really this was the only telling post:

Ann said, " I feel a need to jump in here and reiterate that all of this is still
purely hypothetical. As for whether the Follower of Gaia quest is in,
completed, doable, available, etc., and how to start it if it is, the
full and complete answer is: "No comment." And as for why that's the
answer, "Because the person whose secret it is said so."

So as near as I can tell we know the same as we did in 2003... not much. Most likely doable by HGM because he knows the "secret" so probably a "complete" quest, but so cryptic that even blind, dumb luck from thousands of exiles over the years hasn't stumbled on the start to it. Well.. maybe I can be dumberer than all you all!
Bang a rang!

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